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Gaming Chair Market Size (2024 - 2029)

The gaming chair market is experiencing growth driven by the increasing demand for ergonomic chairs, which provide essential support for gamers who spend extended hours playing. The shift towards remote work and learning due to the COVID-19 pandemic has heightened the importance of comfortable seating, contributing to the market's expansion. Additionally, the rising popularity of online gaming, facilitated by technological advancements and high-speed internet, is further propelling the market. However, the high cost of gaming chairs and a growing interest in outdoor activities pose challenges to market growth.

Market Size of Gaming Chair Industry

Gaming Chair Market Summary
Study Period 2020 - 2029
Market Size (2024) USD 1.56 Billion
Market Size (2029) USD 2.26 Billion
CAGR (2024 - 2029) 7.67 %
Fastest Growing Market Asia Pacific
Largest Market North America
Market Concentration Low

Major Players

Gaming Chair Market Major Players

*Disclaimer: Major Players sorted in no particular order

Gaming Chair Market Analysis

The Gaming Chair Market size is estimated at USD 1.56 billion in 2024, and is expected to reach USD 2.26 billion by 2029, growing at a CAGR of 7.67% during the forecast period (2024-2029).

Online gaming's popularity has surged, driven by a multitude of factors, including improvements in technology, the accessibility of high-speed internet connectivity, the development of new games, and practical device compatibility. Throughout the projected period, the demand for gaming seats will likely rise due to the growing popularity of PC games. The demand for gaming chairs is anticipated to increase due to social media's growing popularity and the free business models that created e-games.

Board games gave way to expensive video games in the gaming business, which led to the commercialization of games. As electronic devices gain popularity, individuals increasingly gravitate towards PCs and video games, even though they come with a higher entertainment cost. The need for gaming seats is rising due to the rise of game cafes. Creating and producing ergonomic gaming chairs is the primary trend in the gaming industry since using traditional gaming chairs can aggravate hand and back problems.

Gaming Chair Industry Segmentation

The gaming chair is a particular kind of chair targeted toward gamers. The research covers a comprehensive background analysis of the gaming chair industry, including an evaluation of the parental market, rising trends by segments and regional markets, notable shifts in market dynamics, and a market overview.

The gaming chair market segments by type, include PC gaming chairs, hybrid gaming chairs, and platform gaming chairs. End users are categorized as residential or commercial. Distribution channels encompass home centers, specialty stores, and online platforms. Geographically, the market is divided into North America, Europe, Asia-Pacific, South America, and the Middle East and Africa. All market sizes and forecasts are presented in USD value across these segments.

By Type
PC Gaming Chair
Hybrid Gaming Chair
Platform Gaming Chair
By End User
Residential
Commercial
By Distribution Channel
Home Centers
Specialty Stores
Online
By Geography
North America
United States
Canada
Rest of North America
Europe
United Kingdom
Germany
Rest of Europe
Asia-Pacific
India
Japan
Rest of Asia-Pacific
South America
Brazil
Peru
Rest of South America
Middle East and Africa
Saudi Arabia
United Arab Emirates
Rest of Middle East and Africa
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Gaming Chair Market Size Summary

The gaming chair market is poised for significant growth, driven by the increasing popularity of online gaming and the shift towards remote work and learning environments. As more individuals spend extended hours gaming, the demand for comfortable and supportive seating solutions has surged. The pandemic has accelerated this trend, with video game equipment, including gaming chairs, experiencing heightened demand. Technological advancements, high-speed internet connectivity, and the rise of e-sports have further fueled the market's expansion. Ergonomic designs are becoming a major focus, as they offer improved posture support, catering to professional gamers and casual users alike. Despite the high cost of these chairs and a growing interest in outdoor activities, the market is expected to expand rapidly, with premium features becoming standard in future offerings.

The Asia-Pacific region is a key driver of the gaming chair market, supported by rising disposable incomes, technological advancements, and a large gaming population. This region is anticipated to maintain a dominant position in the global gaming market, outpacing North America. The demand for gaming chairs is bolstered by the region's substantial and growing number of casual and professional gamers. Major international players like Corsair, DXRacer, and Secretlab currently dominate the market, but mid-size and smaller companies are gaining traction through technological innovations and strategic market expansions. Recent product launches, such as Cybeart's Lord of the Rings Chair and CORSAIR's new gaming chairs, highlight the ongoing innovation and competitive dynamics within the industry.

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Gaming Chair Market Size - Table of Contents

  1. 1. MARKET INSIGHTS AND DYNAMICS

    1. 1.1 Market Overview

    2. 1.2 Market Drivers

      1. 1.2.1 Increasing Technological Advancements are Driving the Market

      2. 1.2.2 Focus on Ergonomics and Comfort is Driving the Market

    3. 1.3 Market Restraints

      1. 1.3.1 High Cost is Restraining the Market

      2. 1.3.2 Limited Target Audience

    4. 1.4 Industry Value Chain Analysis

    5. 1.5 Industry Attractiveness - Porter's Five Forces Analysis

      1. 1.5.1 Bargaining Power of Suppliers

      2. 1.5.2 Bargaining Power of Buyers

      3. 1.5.3 Threat of New Entrants

      4. 1.5.4 Threat of Substitutes

      5. 1.5.5 Intensity of Competitive Rivalry

    6. 1.6 Insights on Technological Innovations in the Market

    7. 1.7 Impact of COVID-19 on the Market

  2. 2. MARKET SEGMENTATION

    1. 2.1 By Type

      1. 2.1.1 PC Gaming Chair

      2. 2.1.2 Hybrid Gaming Chair

      3. 2.1.3 Platform Gaming Chair

    2. 2.2 By End User

      1. 2.2.1 Residential

      2. 2.2.2 Commercial

    3. 2.3 By Distribution Channel

      1. 2.3.1 Home Centers

      2. 2.3.2 Specialty Stores

      3. 2.3.3 Online

    4. 2.4 By Geography

      1. 2.4.1 North America

        1. 2.4.1.1 United States

        2. 2.4.1.2 Canada

        3. 2.4.1.3 Rest of North America

      2. 2.4.2 Europe

        1. 2.4.2.1 United Kingdom

        2. 2.4.2.2 Germany

        3. 2.4.2.3 Rest of Europe

      3. 2.4.3 Asia-Pacific

        1. 2.4.3.1 India

        2. 2.4.3.2 Japan

        3. 2.4.3.3 Rest of Asia-Pacific

      4. 2.4.4 South America

        1. 2.4.4.1 Brazil

        2. 2.4.4.2 Peru

        3. 2.4.4.3 Rest of South America

      5. 2.4.5 Middle East and Africa

        1. 2.4.5.1 Saudi Arabia

        2. 2.4.5.2 United Arab Emirates

        3. 2.4.5.3 Rest of Middle East and Africa

Gaming Chair Market Size FAQs

The Gaming Chair Market size is expected to reach USD 1.56 billion in 2024 and grow at a CAGR of 7.67% to reach USD 2.26 billion by 2029.

In 2024, the Gaming Chair Market size is expected to reach USD 1.56 billion.

Gaming Chair Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)